During the first session we had some time to prepare/had some last minute things to add for our pitch, subsequently in the second session we did our pitch to the class explaining our concepts and ideas. This is what we talked about in our pitch:
- 2D Platformer
- Post World War I Setting
- Level objective – Obtain Item ‘X’
- Overall Goal – Share ‘X’ with the public.
- Hand Drawn
- Tiled/Repetition of aesthetics
- Character – Steampunk
- Setting – 1920s/1930s
- Traversal Mechanic: Grapple
- Run – Sprint
- Jump – Wall Jump
- !Emphasis on Momentum
- Environmental Hazards: Dangerous Pits, Dangerous Pits that steam up.
- Thug/Bandit: Melee with pipes.
- Officers: Melee with fire pipes/ inflict more damage than thugs.
- Implementation of Sound Effects to match art style and time period.
- One Audio Track.
- Possibility of In Combat and Out of Combat music.
With the feedback given in regards to our pitch we were able to make some changes to our mechanics, such as giving the tougher enemy a gun/ranged weapon.
In the third session, the majority of it was spend learning a tutorial on Unreal 4. We learnt a bit more on blueprints by spawning objects into the scene. With the tutorial we were following, we used a cow as our object to spawn. We were having a bit of a play/experiment on how fast/frequent we wanted to spawn the cows. We also learned how to make the cows explode with the press of a button.
If you would like a have a bit of fun with this tutorial, it is called “Fun with Blueprints: Spawning Dynamic Objects” you can simply just follow the link below: https://www.youtube.com/watch?v=97SmkasS_A&index=15PLZlv_N0_O1gaG5BW72It4chjhypxIO9ZB
DFTBA (Don’t Forget To Be Awesome).